Blender Render Farm
This example creates a procedural Blender scene, divides frames into even and odd shards, renders both activities independently, and composes the complete sequence. The fan-out makes resource placement and parallel makespan visible in an AkôFlow plan.
setuprender even framesrender odd framescomposeverify
Inputs
- Procedural scene definition
- Smoke or demo frame profile
Outputs
- Blender scene
- Complete frame sequence
- MP4 or portable YUV4MPEG animation
- Render report
Provenance to preserve
- Render plan and engine
- Frame ownership by shard
- Expected and observed frame counts
- Final animation
Run locally
git clone https://github.com/UFFeScience/akoflow-examples.git
cd akoflow-examples/rendering/blender-render-farm
./run.sh
The OCI image contains Blender and FFmpeg. A deterministic CPU software-render fixture keeps validation possible on minimal CI machines; set AKOFLOW_REQUIRE_BLENDER=1 when Blender execution is mandatory.